Would it be possible to build a mod to allow people to export there maps as a few different files such as .obj, .fbx and more? This is exactly what I was thinking of.
Okay so you finished your map but don't want it to be used in fpsc but some other program so you go to file/export. A menu pops up it gives you the following choices.
Model file format
Texture file format
Destination folder
Then after the user chooses the settings he wants he clicks export. Now his map is exported as one huge model with many separate models in it. The user then loads the model and texture files into the new program and apply the textures to the correct models.
For a good example of what I am talking about in UDK you can click file export and export your map. How hard would this be to do?
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