Hello:
this is the list for the AppGameKit 1.73 new commands. if anybody thinks that I missed any please tell me so I can add it.
general:
display:
-getresumed()
-setscissor(x1,y1,x2,y2)
string:
-valfloat(number$)
-countstringtokens(sting$,delimit)
-getstringtoken(string$,delimit,token)
misc:
-getmilliseconds()
-resettimer()
-setsortcreated()
texts:
-gettextstring()
-settextdefaultextendedfontimage(imgno)
-settextextendedfontimage(imgno)
input / text input box:
-getlastchar()
-settextinputmaxchars(max)
-setcursorblinktime( seconds )
input / edit box
all edit box commands are new.
input / support:
-getcameraexists()
-setrawmousevisible(visible) //should move to platform specific section.
benchmarking:
-getmanagedspritedrawcalls()
files:
-setfolder(dir$)
-makefolder(dir$)
-deletefolder(dir$)
-getfolder()
-chooserawfile(ext$)
-addzipentry(zipid,path,zippath)
-closezip(zipid)
-createzip(zipid,filename$)
-extractzip(zipfilename$, extractedfilespath$)
images:
-copyimage( arguments )
-getimage(arguments)
-saveimage(imgno, filename$) //i think there is a bug in here. the image is saved only on AGK document folder.
-getimagefilename(imgno)
-showchooseimagescreen()
-ischoosingimage()
-getchoseniimage()
-showimagecapturescreen()
-iscapturingimage()
-getcapturedimage()
-setimagemask(arguments)
-encodeqrcode(txt$,mode)
-decodeqrcode(imgno)
sprite:
-drawsprite (spriteno)
-setspriteUV ( spriteno,u1,v1,u2,v2,u3,v3,u4,v4)
-resetspriteUV(spriteno)
-setspritescissor(spriteno,x1,y1,x2,y2)
-setspritesnap(spriteno,snap)
-getspritegroup(spriteno)
particles:
-setparticlesactive()
-getparticlesactive()
-updateparticles()
physics/joints:
-getjointexists(jointno)
-createpulleyjoint(arguments)
-finishpulleyjoint(arguments)
HTTP
time
adverts