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DarkBASIC Professional Discussion / How do I hide pollies from my program if not being rendered?

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Daniel wright 2311
User Banned
Posted: 14th May 2012 21:07
How do I hide pollies from my program if not being rendered? I know about if OBJECT IN SCREEN,But this only deals with one object per object,I want to cull all pollies if not on the screen,can it be done?

my signature keeps being erased by a mod So this is my new signature.
Pincho Paxton
23
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 14th May 2012 21:17 Edited at: 14th May 2012 21:17
Isn't it done automatically?

Anyway, sometimes when I am programming I move an object a few thousand away from the camera position object x +3000, and that works.

Daniel wright 2311
User Banned
Posted: 14th May 2012 21:20 Edited at: 14th May 2012 21:25
Quote: "Anyway, sometimes when I am programming I move an object a few thousand away from the camera position object x +3000, and that works."


That would take way to much writing for every game level for me,I love writing code,but not that much more then I have to.


edit: plus,that still just deals with one object at a time,my levels are all built together as one mesh to a point.

my signature keeps being erased by a mod So this is my new signature.
Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 14th May 2012 21:35
There's this command... SET CAMERA RANGE Near Value, Far Value, and the use of fog to hide the draw distance.

Daniel wright 2311
User Banned
Posted: 14th May 2012 21:59
Yea,I use that already And I cant use fog for every leval,But I think I will buy this here.

http://www.thegamecreators.com/?m=view_product&id=2311

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MrValentine
AGK Backer
15
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 15th May 2012 05:21
Yes but DO and join us on the thread if you are using 3DWS for your levels you are in luck

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