Quote: "What the hell are you doing with Assembler in this day and age? "
The 'Hell' I'm doing is a RPG game engine in
Turbo C++ 3.1.I know this software is outdated,but its fun.
I have the classic resolution on 320x200x256,and i have unlimited off screen buffers,as the equation for buffer size is:
320 width x 200 heith x 1 bpp = 64k
64k in memory for off screen buffers.
i have a custom keyboard handeler,2 button gamepad support,Loading and saving of GIF/PCX/BMP.i would like to think next allegro....hehe
that will be the day.
Maybe soon i'll release some the code,also,im incorparating all my teq into an ebook,wich i hope to have done very soon!!
BTW,all functions are assembler
(LOGO FIXED)
Avatar By Adele - alvtar@Hotmail.com -