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FPSC Classic Product Chat / Please help with a major problem

Author
Message
biohazardNL
16
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 15th May 2012 20:29
Hello guys,

I have this huge problem with fpsc 1.18.
the problem is: i made this huge map, in fpsc 1.18 but as you guys could know. when I export the game. extract the universe.dbo file in the level1.zip file. and want to open it in uu3d pro. it works. but no textures, and the worst part is, just one material file. and 600 textures.
I know that version 1.16 has the capability of opening all material files which are added in the scene in fpsc. so ever model, wall, floor part has it own material...

when I want to open my scene in fpsc 1.16 (the one made in 1.18) it stucks and crashes. so now I can not import my scene made in fpsc to uu3d for re-size and edit. so I can use it in any engine i like.

How to fix this? so I can open my scene (made in 1.18) in my 1.16 version?
Please help.

Ps. sorry for the spelling and grammatica. but some forum (tgc) doesn't allow me to use capitals. because it say: turn off caps lock now.

Current project: Banned
see it at: http://www.tbhproductions.com
NIlooc223
15
Years of Service
User Offline
Joined: 27th Aug 2010
Location: Heaven
Posted: 16th May 2012 00:44
I bumped into the same issue biohazard but I am trying to get mine into UDK. I'm unsure how to make it accept multiple textures like you say.

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biohazardNL
16
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 16th May 2012 00:50
yeah, my problem is when importing in UU3D, it doesn't show the material files. just a white model and a few lightmaps. when I can fix that it works. but I only have this problem with FPSC 1.18. when using 1.16 no problem, but forgot to check which version I used, that was so stupid.

but it shows up the materials and textures in UU3D for you?
or is it just you want to import it directly into UDK?

Current project: Banned
see it at: http://www.tbhproductions.com
biohazardNL
16
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 16th May 2012 01:17
And I got it work out

if you are using UU3D too, I can help you out. but I will write a tutorial for it soon if you like of course

Current project: Banned
see it at: http://www.tbhproductions.com

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