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AppGameKit Classic Chat / Updated Android Player in the store now.

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Rich Dersheimer
AGK Developer
15
Years of Service
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Joined: 1st Jul 2009
Location: Inside the box
Posted: 15th May 2012 23:56 Edited at: 16th May 2012 12:44
I'm going to try it out as soon as I get home!

EDIT: Works great on my Android phone!
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 17th May 2012 12:07
But have some weird framerate bugg if the player is in landscape mode when you start your landscape app.
You have to change its portrait mode by tapping the button in the right upper corner, to force it to portrait and then start your landscape app to get right framerate.
Really weird.
Alien Menace
AGK Developer
19
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Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 19th May 2012 07:46
On my Asus Transformer, I get a "Failed to write calibration data" error and it will not receive broadcast code.

Apps published: 3
MrValentine
AGK Backer
13
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 19th May 2012 13:42
I get the same issue as Alien Menace on my SGSII

ale870
17
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Joined: 17th Jan 2007
Location:
Posted: 24th May 2012 01:05
Same problem for my tablet. So, what can we do?

--Alessandro
Alien Menace
AGK Developer
19
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Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 24th May 2012 09:33
How about a little support here TGC?

Apps published: 3
ale870
17
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Joined: 17th Jan 2007
Location:
Posted: 24th May 2012 23:09
bump

--Alessandro
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 25th May 2012 18:06
The latest player does not use the calibration data any more, so you should not be getting this error. I think we still have to update the player on the store though.
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 25th May 2012 21:07
The one in the store uses calibration. It's great that you finally have a version without.

Nokiaqd
15
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Joined: 31st Aug 2009
Location:
Posted: 25th May 2012 22:09
work fine on my sony xperia s. thx

badablog.ru - bada developer
Alien Menace
AGK Developer
19
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Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 30th May 2012 03:26
Have you guys submitted an update to the player in the store yet?

Apps published: 3
RobertM
17
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Joined: 12th May 2007
Location:
Posted: 30th May 2012 23:28
I just purchased the dev kit, asus transformer, same problem as others. Downloaded the player off of Play Store and "Failed to write calibration data". Any news?
Alien Menace
AGK Developer
19
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Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 31st May 2012 04:00 Edited at: 31st May 2012 04:00
Unsurprisingly, it looks as though it still has not been updated in the store. You can however download an apk that seems to work. It is called "Android AppGameKit Player (beta)" from your "My Products" area, it was update on 5/28. Download to your device and install. I think you have to uninstall your previous store-downloaded version first.

Apps published: 3
DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 31st May 2012 04:34
I have tried it and it seems a lot better than previously So looking good! The store one will follow soon enough, when the beta is shown to be stable I suppose

Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 31st May 2012 10:10
How is it with text input on the beta player? Does the keyboard work in landscape? And can you use edit boxes?

Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 31st May 2012 17:00
Quote: "How is it with text input on the beta player? Does the keyboard work in landscape? And can you use edit boxes?"

As long as the posted one is v1075, it should. I tested those functions and the ad click area in v1075 in landscape on Windows, Mac, iOS and Android. They all worked.

Now, if your Android device reports itself as a tablet but has it's accelerometer behave like a phone (like mine does), you might need the next update. The issue is discussed (and fixed) in this thread: http://forum.thegamecreators.com/?m=forum_view&t=197143&b=41

Cheers,
Ancient Lady
DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 31st May 2012 18:42
Fine with text input as far as the virtual keyboard is concerned, but I cannot see the actual text entry box any more. I haven't looked into it yet as I have been busy finishing a game the last few days. I think you can actually position it now, so I can probably move it back up into view.
That's on android anyway.

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