Quote: "When upgrading from very old to very new releases(v1.0 -> v1.10+) you need to make a new .fpm file for your map. You have to do this because FPSC doesn't have perfect backwards-compatibility between versions(actually it has pretty bad backwards-compatibility for map files in particular) and that's true even between v1.14 to v1.19 or something similar."
Quote: "Quote: "Dar13, I don't want to recreate my maps in version 1.19; I want to use the same maps I designed in the original version.""
Quote: "I'm just letting you know what's worked for me and a few others on the forum. If you don't want to recreate it, that's your prerogative."
Dar13 nailed it on the head exactly. FPSC
fails big time when it comes to forward-backward compatibility. We can speak from personal experience, having released many developments where we had to start them over because of upgrading from one version to another.
If you make a map in an old version, and it works in the latest version, I say best of luck. You may not encounter any errors at the start, but eventually they will surface. There may be some media that suddenly looks like garbage, is either white or black, or animations don't work as they should, etc.
We have built levels in an older version (v1.16), used them in newer versions (v1.17+) and encountered no errors until the final build and test of the entire game. Only designing and building a complete game from start to finish using one version (currently in v1.17) the entire time yielded a positive product error free.

Twitter: @NFoxMedia