Paul, what i see in your latest beta version :
-i start in portrait and rotate multiple times : AppGameKit Splashscreen rotates well at good dimensions.
- i start in portrait (and keep this orientation) and load a game : everything ok
- i start in landscape (and keep this orientation) and load a game : everything ok
- i start in portrait and load a game, still ok.. then i rotate to landscape .. => game is not rotating well(the same from landscape to portrait). this was working well the second time in google play version after an app Load&Quit.
- i start the player , load a game and quit game to the splashscreen : after that the splashscreen doesn't rotate well ...
There is a bug now with rotating the device "in game".
I have to tell that i use a virtual resolution (480,320) without any rotation restriction in code.
For the GetMilliseconds command, it's now ok