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FPSC Classic Models and Media / Error-Code "Runtime Error 7021 - Limb number illegal at line X"

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maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 17th May 2012 19:51 Edited at: 17th May 2012 19:54
Hi guys,

testing around with a custom-character, and while it works very good using it without a weapon, everytime it brings up the errorcode "Runtime Error 7021 - Limb number illegal at line 8559", but only when it gets destrtoyed while using/carrying any weapon. i tested everything i am aware of: bonenames, scaling, animationsettings in scripts, replacing on the map... nothing. there comes up only 1 thread wich is deleted when using search. can anyone help to get it running or knows what this error means?

thanks in advance

model build in blender, using fpsc v119.

maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 21st May 2012 10:19
bump. no one an idea what this could be?

kingofmk98
14
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 22nd May 2012 02:45
Just taking a guess but is it missing any bones? Have no idea though

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maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd May 2012 17:38
not in numbering, its from 1-23, ROOT and FIRESPOT. but maybe its how they are grouped, i didnt take a look on this for characters. is it important how the bones are aranged downwards from ROOT?

Daniel wright 2311
User Banned
Posted: 23rd May 2012 20:03
If you are getting a error about a Limb number illegal , this would not be a missing limb or bone. This would read as , limb number does not exsist.

How did you rig the character?

my signature keeps being erased by a mod So this is my new signature.
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th May 2012 13:03 Edited at: 24th May 2012 13:06
simple bonebinding the meshobjects (100-200 single objects instead of 1 mesh, see my sig its for the fragged enemies, update on the first page) on a custommade bonerig, each bone renamed in standardcode for mirrored editing (.L/.R), using an altered stock-fpe of the SciFi-AI-character. if it helps i can make a screen of the bone grouping, this is the only source of error i would expect because i am a total beginner, and i hadnt a deeper look into bonestructures and groups yet.

what wonders me is that they work without any errors when not assigning a weapon. only when character uses a weapon, all works perfect until the character dies, then error appears and game shuts down immediatly. i wouldnt wonder if it would happen all the time with this model, but only when using weapons? strange thing.

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