simple bonebinding the meshobjects (100-200 single objects instead of 1 mesh, see my sig its for the fragged enemies, update on the first page) on a custommade bonerig, each bone renamed in standardcode for mirrored editing (.L/.R), using an altered stock-fpe of the SciFi-AI-character. if it helps i can make a screen of the bone grouping, this is the only source of error i would expect because i am a total beginner, and i hadnt a deeper look into bonestructures and groups yet.
what wonders me is that they work without any errors when not assigning a weapon. only when character uses a weapon, all works perfect until the character dies, then error appears and game shuts down immediatly. i wouldnt wonder if it would happen all the time with this model, but only when using weapons? strange thing.