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richardneail
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 6th Nov 2003 18:28
I am currently exploring a number of methods of making tree's for DarkGT and was wondering on peoples opinions on what methods they would use.

Rich

You might never win but if you give in will you ever know ??????
Mussi
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Location: Netherlands
Posted: 6th Nov 2003 19:38 Edited at: 6th Nov 2003 19:38
just a modeled tree, and using instance to copy them over the level (for DBpro that is)

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
richardneail
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Location: United Kingdom
Posted: 7th Nov 2003 10:42
When u say a modelled tree do you mean a actual 3D model or just two plains textured?

Rich

You might never win but if you give in will you ever know ??????
Mussi
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Posted: 7th Nov 2003 15:51
an actual 3d model, cuz 2 planes don't look so nice when your close and using the instance wouldn't drop the FPS so much

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
richardneail
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Posted: 7th Nov 2003 16:22
Ok thanks for the help I found somthing that works quite well and I got some software for Lightwave that grows trees

Rich

You might never win but if you give in will you ever know ??????
Van B
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Location: Sunnyvale
Posted: 7th Nov 2003 16:32
My new method is to make a low poly model of some trees, with plains and using transparent textures to build up a decent tree form. I would get about 5 variations in a little group and save that as a model. Then, I'd assign bones to the root of each tree, the middle point (where most of the limbs meet) and the top of the tree, so each tree will have a little bone structure, the vert assignment on the bones is pretty easy and self explanitory. Add a few dummy animation frames and export it as an .x file.

Now in DBPro, after finding out what limbs are which I offset each root of the tree to suit the terrain height, and each middle bone, where the limbs meet can be rotated to simulate wind effects.

Tried tested and damn cool.


Van-B


I laugh in the face of fate!
richardneail
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Location: United Kingdom
Posted: 7th Nov 2003 18:05
Sounds very interesting

Do you have a example of this in action ?

Rich

You might never win but if you give in will you ever know ??????
Van B
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Posted: 7th Nov 2003 18:16
Not right now, but I'll email you something tonight, it's still at test stages, not implimented yet - but it's really easy, the trickiest bit is making the trees , I haven't got decent tree models made yet, so I'll send you my test ones as an example. Note that you could do this for more than just trees, like flags or even grass if you wanted.


Van-B


I laugh in the face of fate!
richardneail
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Posted: 7th Nov 2003 18:26
Ok thanks, I can always send you some trees if you like I can grow you some !! LOL

Just let me know.

Rich

You might never win but if you give in will you ever know ??????
Van B
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Posted: 7th Nov 2003 22:03
No worries, just emailed you a little demo. Let us know how your tree come out with Lightwave - perhaps you could upload a couple.


Van-B


I laugh in the face of fate!
Shadow Robert
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Location: Hertfordshire, England
Posted: 7th Nov 2003 22:05
many different ways to do trees and such... i'd recommened thinking about what you need ingame and then checkout similar titles.

as this is for DarkGT, perhaps checkout the Gran Turismo vids from fileplanet


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
richardneail
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Location: United Kingdom
Posted: 10th Nov 2003 10:48
Van

Finally dloaded the demo you sent me, that pretty cool if there is room in the engine when I have done playing I might just slip that in, if that ok with you ? , full credit will be given.

If I get chance I will make some tree models to use with it and upload them for ya too look at.

Rich

You might never win but if you give in will you ever know ??????
Van B
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Location: Sunnyvale
Posted: 10th Nov 2003 11:08
Richard,
No worries, use any part of it how you like, not that the demo does anything particularily clever, it's all in the tree models.


Van-B


I laugh in the face of fate!

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