Or something like that.
What I mean is that AppGameKit currently blurs everything when zooming in. Could there be an option to scale pixels instead?
Eg. From that pixel:
X
it makes those:
XX
XX
When doubling screen zoom.
That'd be superb.
@EDIT
Currently it is possible to do that by placing this:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
in your main loop. Though, it works for T2 only, so a T1 solution for others would be fine too I guess. It's a small update I guess.