Hello people from the modelling world.
My next project will probably be a racing game along the lines of 'stunt car racer', you basically race along roller-coaster like tracks.
I am not a modeller, although I have created a program which will create the tracks for me. I have solutions for terrains/physics and a few other things in place.
What I need is a cool looking dune buggy, I will pay for any models I need. I have not found any model packs containing dune buggies and it's probably not cost effective to commission a custom model.
I have been looking on turbo squid:
Some models are really high poly(too high), some are textured, some have materials etc and and I am a little bamboozled.
1. Why don't all models come with textures, some are quite expensive and don't have any textures. Am I supposed to texture it myself or does this kind of model not need textures? Perhaps materials and some reflective shaders and I will have a good looking dune buggy?
2. Is it easy to lower the poly count if you have the tool it was created in? How much work is that?
3. Do all these programs max, 3ds, ma export to obj format(x would be good too)?
4. Can anyone here download that free model(by orillianbeta), lower the poly count and export to obj(or x)? I know this may be a lot of work, but it might not, just knowing it's possible would be cool.
Thanks for any input. It's probably obvious that I will probably need a modeller to help with all this stuff if the game gets to that point. But for now a few pointers would be of great help, thanks.
EDIT: I forgot to ask, which one of those models in that link do you think is the best, assuming I am looking to make a professional looking game?