Ok, so I'm building a level centered on the outside of a building, and the player is going to have to find a way inside. Nothing major, but I just started.
So I've got the walls, and I've got the night sky, and I used the Lobby Door (Use) entity, because while I want the illusion of a real building, I don't want the player to just waltz into the building through the front door. And I have to use the entity because the wall is at a 45 degree angle.
No big deal here so far. I set the door, turn it static, turn off physics, and go to test the level and...there is a double moon reflection in the door. Which isn't so bad, I guess. Except that in the night sky skybox, the moon is on the other side of the building. Check out the screen shot attached so you can see what I'm seeing when I test the game.
I tried removing the door and putting it back in with no luck. I tried using both lobby doors (use and fake), and it's the same thing with both of them. Anybody know why this is happening, and what I can do to correct it? Or is this something I have to just live with?
Priest of the Church of Joe Wood
In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.