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AppGameKit Classic Chat / Debug AGK library missing bits and not Consistent with Release AGK library

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Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 23rd May 2012 19:46 Edited at: 23rd May 2012 21:05
While trying to help kamac with his problem in this thread http://forum.thegamecreators.com/?m=forum_view&t=197070&b=41, I discovered something.

The Tier2 Debug library for AppGameKit may be missing stuff that exists in the Release library. (And I made sure that the link paths were using the ones for VS2010.)

I started from a fresh copy of template_vs10 and set the code as follows (some bits are to 'mimic' some of what was in kamac's posted code).

template.h:


template.cpp:


The clue that there might be a difference between the two versions of the library, this shows up in the compile log for Debug (and not for Release):



I know they are just warnings, but, given that the project says to ignore atlsd, they shouldn't show up.

Cheers,
Ancient Lady

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