Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / 1075 is now available!

Author
Message
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 24th May 2012 00:09
1074 worked quite well for my needs.

I think we are at the point where we would need a DETAILED list of what was fixed or updated for what platform to see if it's worth installing the new version and restarting the testing phase from scratch.
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 24th May 2012 00:25 Edited at: 24th May 2012 01:51
Well, one of the things the new version is supposed to do is fix issues with landscape apps (ads and keyboard and input).

I installed and rebuilt my landscape app. When the windows version starts up (in landscape because that is what the width/height set in setup.agc specify), it squishes the display to portrait displayed within landscape.

Looks fine once the menu comes up.

I'm waiting for an update on my android device and then I'll test some things on that.

UPDATE: Well, I installed all the android bits and rebuilt everything and tried to run it.

Initially, everything was in ./assets like it had been when I ran it with 1074.

The squished to display as portrait image displayed and then the Player came up, instead of the game.

So I added ./assets/media and copied the bytecode.byc file there.

Then it complained about not finding a file (my code did the complaint).

So, I copied all files to ./assets/media.

Now, it disappears after showing the squished image.

UPDATE: I tried an uber simple program (examples/general/core) and it ran okay.

Then I added 'SetOrientationAllowed(0,0,1,0)' at the start. Compiled, copied to android space, eclipse clean and run. And it fails without anything displaying.

So, try the following and watch the program disappear on your android:


Cheers,
Ancient Lady
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 24th May 2012 01:50
I tried with the new manifest setting of:


And with:


Tomorrow, I'll see what happens in the iOS world.

I'm not encouraged.

I really do appreciate the work done by the TGC guys.

Cheers,
Ancient Lady
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 24th May 2012 02:02
Did you also copy the "src" folder that contains some Java code changes into your eclipse app, as without those the SetOrientationAllowed command will crash.
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 24th May 2012 03:24 Edited at: 24th May 2012 03:25
No. But that had never been necessary before.

Okay, that made it work for the simple example posted.

Okay, my real app now starts. But the initial image is squished and the accelerometer is reporting/reading as if the device is being held in portrait mode, not landscape right.

So, I updated the manifest for landscape mode and tried again.

Still no joy in getting the accelerometer readings right.

I should note that the exact same game ran correctly (initial image and everything) in 1074 just before I updated to 1075.

EDIT: I'm sorry, I really didn't mean to cause a problem. But I'd like it to work.

Cheers,
Ancient Lady
CyberGamer
AGK Gold Backer
11
Years of Service
User Offline
Joined: 11th May 2012
Location:
Posted: 24th May 2012 09:30
Sorry to have to ask but what are the AppGameKit Zipped Files - v1075 in my Products page used for, are they to replace the ones in my windows AppGameKit installation?

Thanks
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 24th May 2012 11:43
i usually download the zip installation.

i just put the AppGameKit directory in My Programs and it's all done! I use T2 though.
CyberGamer
AGK Gold Backer
11
Years of Service
User Offline
Joined: 11th May 2012
Location:
Posted: 24th May 2012 12:41
So I can use either.

Thanks
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 24th May 2012 16:36
I think the zip file is meant more for updating mac setups (at least that is what they said when it first came out).

But it contains everything, so using it instead of the installer works.

The installer, on the other hand, is a much smaller download.

Cheers,
Ancient Lady
Impetus73
12
Years of Service
User Offline
Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 24th May 2012 18:46
I'll wait for 1076, does not seem like much has been fixed from 1074.

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 24th May 2012 19:11
Yah, me too, I'm soooo close to finishing my current project, I just don't have time to troubleshoot old problems being fixed, and new ones sneaking in.
george++
AGK Tool Maker
16
Years of Service
User Offline
Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 24th May 2012 23:46
I noticed there are now two folders: the 'Windows' & 'Windows_VS2010' folders inside the 'Native'. What is the difference?
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 24th May 2012 23:50
if you use t2 vs2010 use that lib.
if you use the older vs2008 use windows release

Login to post a reply

Server time is: 2024-04-28 18:19:14
Your offset time is: 2024-04-28 18:19:14