Quote: "2-For the entities is there a global shader settings that can be applied to all entites? I mean a shader file effect which I can apply to any entity in the fpe, instead of creating a shader file in a third party program.
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shaders give appear to the MATERIAL of objects. think of it. so that every object has different materials, there is no shader that works (good looking) overall. but in the ps-03 folder you can find a shader that fits for most of what you want to get an effect on.
you can edit shaders directly inside the .fx-files (savecopy first

), there is no need of an external prog for this if you can work with try&error-method.

you can also do different versions of the shaders this way and apply how you need.
but 1 thing: dont shade everything. look for the works of WOLF, he uses shaders only here and there as highlights, everything else is good models and awesome texture-works. watch out for your resources.
gz