I believe this has been spoken about a couple times, and think this is quite a problem for android. I have created two apps so far with AppGameKit, the first was with version 1.06x and has no issues, the CPU usage for both my app and the AppGameKit Player are minimal. However, with my newest app, and the 1.07x AppGameKit Player, I am getting around 50% CPU usage.
Whilst the app is actually active this is probably not a huge concern (although surely it shouldn't be this high?), but the biggest problem is that it remains this high when sent to the background.
Does anyone else see this as a problem? Or is this normal?
EDIT: Image was tooooo big...