For the most part, I'm coding the collision myself (fps style game), but there are some winding caves with too many curves in my map that would be a nightmare to figure out the way I'm doing the collision for my normal square shaped rooms.
The set collision to polygons command does work, enough so that I don't think it's necessary to give the third party options a try at least, but I can't get the camera to slide on those walls, only stop.
So my question is, is this something that's possible, or by it's very nature does this command not allow sliding collision?
http://mattsmith.carbonmade.com/