doesn't look so difficult, Thanks for your help!
Okay now it's not so easy
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple project that uses Dark GDK
// it contains the basic code for a GDK application
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
dbMakeObjectSphere( 1, .5 );
dbMoveObjectLeft( 1, 1 );
dbMakeObjectCone( 2, .5 );
dbMoveObjectRight( 2, 1 );
dbMakeObjectCube( 3, .5 );
// our main loop
while ( LoopGDK ( ) )
{
if (dbKeyState() == 17)
{
dbMoveObject(3, 1);
}
dbTurnObjectRight( 3, 1 );
// update the screen
dbSync ( );
}
// return back to windows
return;
}
What am I not doing?