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3 Dimensional Chat / The Biped Olympics

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Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 28th May 2012 05:59
new 3ds max work by me- I'd love some critique of the movements. I much dislike 3ds max's method of interpolating between keys so i often resort to frame by frame animation.



also- please tell me- which colour wins the gold medal?

Daniel wright 2311
User Banned
Posted: 28th May 2012 06:14
well, I dont know who won,but,I will say,pink fell two times,lol.

The animations are real good and smooth,I give this a thumbs up.

I animate all the time,I have gotten ok at it my self,interpolating between keys is tricky to get used to,But,it saves alot of work and time.

my signature keeps being erased by a mod So this is my new signature.
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 28th May 2012 17:50
I really need to learn this stuff. What would be really cool is a Matrix reloaded 101 Smith fight sequence.

Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 28th May 2012 21:06
3ds max biped animation can get pretty boring and annoying. I think 2d's better but whatever. here's a new anim:



Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 28th May 2012 21:20
This is amazing.

I know next to nothing about this kind of thing. Are you using a physics simulation at all to get the realism in the movement?

It looks like you are, I remember watching spider-man and thinking how fake his body movements looked while he was swinging through the city, they probably improved it in the sequels but what you have there is pretty impressive.

Bugsy
15
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Location: another place in time
Posted: 28th May 2012 23:46
Quote: "Are you using a physics simulation at all to get the realism in the movement?"


no. these animations are made frame by frame in 3ds max with bipeds

HOWEVER

I have made physics simulated animations before!

I would be able to use my endorphin animations in 3ds max if I paid them an audacious sum of money- to the tune of 1600$ however.

Pincho Paxton
21
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Posted: 29th May 2012 16:07
What happens when you put them in DBPro? You lose all of the physics, so is this any use for DBPro, or not?

Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 29th May 2012 20:15 Edited at: 29th May 2012 20:16
what do you mean "lose all the physics"

can dbpro not have animated models?

EDIT- oh you mean the endorphin animations. those can't be put into anything but endorphin due to their proprietary file type. these were animated in 3ds max, and therefore can be exported as a .x for fpsc.

Pincho Paxton
21
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Posted: 31st May 2012 01:31
Ok thanks!

zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 31st May 2012 02:47 Edited at: 31st May 2012 02:47
I kept expecting Pink to land on it's head and break it's neck at some point. The animations are great! As far as the interpolating between keyframes, you can change the in and out type before you set the keys.



Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 31st May 2012 12:47
Make more use of the curve editor this is indispensable when editing between keyframes.
Awesome animations but your doing more work than you have to, still I think you done an amazing job.

Awesome! Its one of those threads.
Bugsy
15
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Joined: 24th Nov 2008
Location: another place in time
Posted: 31st May 2012 19:46
thank you guys! I learned to animate with paper and a lightbox, so that's probably why it's so comfortable for me to frame by frame it.

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