Hi I dont know what the problem is I tried several solutions.
. It sends data for the first commands then sends 0's.
here is code
message=agk::CreateNetworkMessage();
agk::AddNetworkMessageInteger(networkID,sentinfo);
agk::SendNetworkMessage(networkID,playerid[1],message);
client side
int sentinfo2=agk::GetNetworkMessageInteger(networkID);
if(sentinfo2>=1&&sentinfo2<=8)
{
agk::Print(sentinfo2);
agk::Print(sentinfo);
sentinfo=0;
agk::DeleteNetworkMessage(message
Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.