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AppGameKit Classic Chat / Codeblocks lib files?

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The Daddy
15
Years of Service
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Joined: 13th Jan 2009
Location: Essex
Posted: 28th May 2012 21:50
Has anyone been able to covert the AGKWindows.lib to a AGKWindows.a so we can use mingw to compile?

Any chance of the dev team doing this?

Tried tier 2 and as I am new to vs10, after seeing a barrage of errors, decided I would rather use codeblocks c++ instead?


Thanks

Constantly seeking!
ChEeZeBaLL
12
Years of Service
User Offline
Joined: 5th Sep 2012
Location:
Posted: 5th Sep 2012 20:29
I am interested in this as well.

I prefer Code::Blocks over Visual Studio because it's a lot faster and less bloated.

I'd like to use AppGameKit tier 2 with the standard Code::Blocks IDE.
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 6th Sep 2012 04:26
Quote: "Has anyone been able to covert the AGKWindows.lib to a AGKWindows.a so we can use mingw to compile? "

You would need to have the source code in order to do that, and I don't think anyone but the development team has that.

Plus, it might not be possible to straight-up switch from MSVC to MinGW. Since MinGW is a port of GCC, it's more strict on standards compliance and compiler extensions than MSVC is and if your code relies on MSVC specific features then it won't compile on MinGW.

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