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AppGameKit Classic Chat / An example of using SetImageMask to create a window

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Ancient Lady
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Posted: 28th May 2012 22:22 Edited at: 28th May 2012 22:25
This code shows how SetImageMask may be used to create a window for showing stuff.

SetPhysicsDebugOn() is used so that you can 'see' the hidden image.

I set the restitution over 1 so that the moving object gains energy.



Here are the images:
simple.png -


bluesun.png -


EDIT: the mask file is 'invisible', so use the download to get it.

Cheers,
Ancient Lady

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Rich Dersheimer
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Posted: 29th May 2012 05:39
Say, if you END your program inside the loop, does it even do the cleanup code?
Marl
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Posted: 29th May 2012 06:16 Edited at: 29th May 2012 06:18
Quote: "Say, if you END your program inside the loop, does it even do the cleanup code?"

Well spotted Rich.

She did a Switch (obscure Matrix reference) (http://en.wikipedia.org/wiki/List_of_minor_characters_in_the_Matrix_series#Switch)

She got an end when what she needed was an exit
Rich Dersheimer
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Posted: 29th May 2012 07:27 Edited at: 29th May 2012 07:30
Good one, Marl!

Here's another example of using SetImageMask()

Save this image as MyImg.png in the media folder. (It includes the mask AND the bricks together, the code splits them)



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baxslash
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Posted: 29th May 2012 10:38
Some great examples guys, thanks for sharing!

Ancient Lady
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Posted: 29th May 2012 17:39
You are so right Rich.

Yup, Marl, it should have been 'exit'.

I had grabbed the print/touch bits from another piece of test code that used no media and didn't think to change it.

'Copy/Paste/Edit' can be our friend, if your remember the 'edit' part.

Cheers,
Ancient Lady

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