[SOLVED].....Hooray
Hi all
I am playing with AppGameKit and a brick breaker game as a tutorial! Thanks to Ancient Lady, got the ball moving and bouncing ok.
However, no matter what velocity i set my ball to it is always 35,35 or -35,-35?
I set the velocity outside of the main loop as the ball has no friction, minimal mass? Damping is zero??
The ball stays at a constant speed, which is good, but if I set the velocity higher:
SetSpritePhysicsVelocity ( 3, 50, 50 )
No change in ball speed? What am I doing wrong.???
Tier 1 (still cannot get Tier 2 to compile-anyone fancy converting the .libs to .a for mingw???)
Constantly seeking!