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DarkBASIC Discussion / ASCII Flags

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Libervurto
14
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Joined: 30th Jun 2006
Location: On Toast
Posted: 30th May 2012 03:18 Edited at: 30th May 2012 03:56
I'm thinking of making a turn-based battle game, set in WWII. I will use only ASCII characters so as a bit of fun I made some flags!
[code updated]

I will be making ones for all the major powers. I don't know if I'm going to actually base this on WWII or just use it as a theme.

I am going to make this a pure strategy game, like chess, where there is no random element.

Libervurto
14
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Joined: 30th Jun 2006
Location: On Toast
Posted: 30th May 2012 04:49 Edited at: 30th May 2012 04:50
Added Japan (The small flag is terrible!)


29 games
15
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 2nd Jun 2012 00:01
Nice flags.

I had a go at doing a small Japanese flag. It's not easy is it? This is my best attempt, still not very good though.


Fluffy Rabbit
User Banned
Posted: 2nd Jun 2012 06:57 Edited at: 2nd Jun 2012 06:58
@OBese-

I would recommend using a function to print strings with certain colors assigned to certain characters. This would allow for the ASCII flags to be a lot easier to make out.

What I mean is that different flags should be drawn with different sets of colors.
Libervurto
14
Years of Service
User Offline
Joined: 30th Jun 2006
Location: On Toast
Posted: 2nd Jun 2012 21:03
That's what I did.

Fluffy Rabbit
User Banned
Posted: 14th Jun 2012 02:01
@OBese-

I don't know, it looks to me like you are using the same colors for each flag. There are only about 100 printable characters available, and millions of potential monitor colors. What I mean is using palleitte swapping to provide a different pallout for each flag.

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