I'm working on a big soccer game.
Well there are 2 shapes, the player and the ball.
The shape of the player is SetSpriteShape(player, 3);
The soccer is the auto shape.
But the strange thing is : even if i assign a shape or not it fire this error casually.
And also if i don't add the GetSpriteCollision(between the sprites) it fires this error casually.
Maybe i need to use a CORE command like "update" or "swap" when assign the new image to the sprite?
We have done about 230 frames every image.
iPhone/iPad Games/Apps : Street Karate Fighter - 90s VideoPokers Simulator - Ball VS Brick - CB RadioBox - Artic