Thank you for your suggestions. I will try with physicsScale.
In the meantime I got some benefits applying
SetSpritePhysicsIsBullet in order to enable continuous collision detection.
The problem seems related to:
objects mass
motor speed and force
joints distance at startup (game crash when starts in certain conditions).
I red in the web that it may happen (physics engines, even in 3d environments, sometimes are "crazy" due to math precision, objects speed, etc...) but the problem in AppGameKit is the game hangs, and there is no way to detect/prevent that.
It seems something like a "system exception" where AppGameKit has no control.
Damn.
--Alessandro