The password is
mypassword.
Indeed the
universe.dbo is inside the level1.zip, altough you can extract all data without FPSC has 'builded' your game. After the test game is build just hit Cancel, and go to
levelbank>testlevel there lies all files you need, including the dbo file. Would you like to have dynamic data too, then you have to go through an extreme pain to figure out how all the data is linked together, like I did for
LightStormEngine.
Just a tip for you to load in static media:
- To see textures (diffuse, normal map, lightmap etc) remember two things. When you load up the dbo file make sure you have set your main directory to a folder called
Files, and that the
texturebank folder is inside that folder. Also make sure to set the
imageblock to
0 in the
setup.ini file, so it it doesnt get dumped to a bin file, but that the actual textures will be copied (this has less security on your media but you can fix that with writing your own encryption system).
Cheers,
