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DarkBASIC Professional Discussion / loading an FPSC level in dbpro (FPSC version is 1.19)

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mnemonic
19
Years of Service
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Joined: 14th Jan 2007
Location: Sweden
Posted: 31st May 2012 18:56
I'm trying to load a level which I made with fps creator.
The thing is, that I need the universe.dbo file for starters. I have made the level in FPSC and builds a game of it. When examining the game folder I have noticed that the universe.dbo file is within a zip file (level1.zip) but winzip says I need a password when trying to extract it.

How can I do this?

Best regards

www.memblockgames.com
Red Eye
17
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Joined: 15th Oct 2008
Location:
Posted: 31st May 2012 19:09 Edited at: 31st May 2012 19:14
The password is mypassword.

Indeed the universe.dbo is inside the level1.zip, altough you can extract all data without FPSC has 'builded' your game. After the test game is build just hit Cancel, and go to levelbank>testlevel there lies all files you need, including the dbo file. Would you like to have dynamic data too, then you have to go through an extreme pain to figure out how all the data is linked together, like I did for LightStormEngine.

Just a tip for you to load in static media:
- To see textures (diffuse, normal map, lightmap etc) remember two things. When you load up the dbo file make sure you have set your main directory to a folder called Files, and that the texturebank folder is inside that folder. Also make sure to set the imageblock to 0 in the setup.ini file, so it it doesnt get dumped to a bin file, but that the actual textures will be copied (this has less security on your media but you can fix that with writing your own encryption system).

Cheers,

Anigma
15
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Joined: 25th Mar 2011
Location:
Posted: 31st May 2012 19:19
Quote: "Also make sure to set the imageblock to 0 in the setup.ini file, so it it doesnt get dumped to a bin file, but that the actual textures will be copied "


OMG, I've been manually copying these over to my DBPro project folder for months. Excellent tip, thank you sir!

It compiled! Ship it!

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