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AppGameKit Classic Chat / Using constants in include files

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Marl
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Location: Bradford, UK
Posted: 1st Jun 2012 14:18
.. works perfectly

and has done so for some time.

I know some people have had issues with this in the past.

With all the posts about what doesn't work in AppGameKit, I though it would make a nice change to report on what does.
baxslash
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Bronze Codemaster
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Posted: 1st Jun 2012 14:31
That does make a nice change thanks Marl! I didn't know that was fixed

Just as well or your compo entry wouldn't have worked would it? Or am I thinking of someone elses...?

Marl
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Posted: 1st Jun 2012 14:47
No you're absolutely right - I used an entire include file for the constants.

Initially the constants were with the relevant sections of code, but were moved to their own file during the tidy up.

I don't mind sharing this as an example of how constants can help your code readability
basjak
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Posted: 1st Jun 2012 14:50
oh yes. thanks guys for telling me.

Marl
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Posted: 1st Jun 2012 15:03
An important thing to remember is that constants are evaluated at compile time so the program does not have to do the maths when it runs.

Where DISPLAY_VMIN is the working resolution of the app (480.0) and VMIN_DIV_CELLS (8.0) is how many cells fit on the screen at zoom 1.0

would be compiled as
polomint
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Posted: 1st Jun 2012 18:08
Yep, every project I start has a "constants.h" file, very useful.

Blackberry App Development & ZX Spectrum Game Development.
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 1st Jun 2012 18:17
I think the issue was a constants file in Tier1.

It appears to work fine in Tier1, as long as you include it in the main.agc file relatively early.

Cheers,
Ancient Lady
Rich Dersheimer
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Location: Inside the box
Posted: 1st Jun 2012 19:21
Is it possible to use TRUE and FALSE as constants?

I don't get an explicit "reserved word" error, but they don't seem to be working as constants, either.

Puzzling.
Ancient Lady
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Posted: 1st Jun 2012 19:44
Rich, I'm betting the answer is 'no'.

The compiler would encounter the words 'TRUE' and 'FALSE' and probably assume undeclared, unassigned variables and default both to zero.

But, I could be wrong.

Cheers,
Ancient Lady
Marl
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Posted: 1st Jun 2012 20:27 Edited at: 1st Jun 2012 20:33
If they don't, you could use IS_TRUE and IS_FALSE, which also read really well in code.

Edit: Just Checked and TRUE and FALSE do work as constants.

I would still be wary using them though, it could cause issues in future releases if they get adopted as reserved words
Ancient Lady
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Posted: 1st Jun 2012 20:39
I misunderstood. I thought Rich meant use TRUE and FALSE as the assigned value to some other constant. Doh!

Cheers,
Ancient Lady
Rich Dersheimer
AGK Developer
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Posted: 1st Jun 2012 21:52
I like IS_TRUE and IS_FALSE, thanks Marl, good idea!

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