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Dark GDK .NET / Stretching Images with Resolution

Author
Message
FireIndy
15
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 1st Jun 2012 21:27
Hey guys,

I haven't been around in awhile. However, with classes being over, my friends and I are working on my game again. We bought the .NET version of DarkGDK and DarkNET. Everything is going awesome, but I have a question.

What's the best way about stretching sprites/images according to a resolution. Is it just having multiple versions of the images/sprites and loading them accordingly if the resolution changes? Or is there something more graceful than that.

Cheers

FireIndy
15
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 3rd Jun 2012 20:38
Anybody have some insight on this?

Morcilla
19
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 9th Jun 2012 11:29
It depends.
You don't say what is the sprite for or how many there are.
For a default behaviour, I would use just one full-res image.

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