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FPSC Classic Models and Media / bond1´s Bikini Girls crashes v1.19

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maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 2nd Jun 2012 11:29
Anyone got an explanation why bond1´s bikinigirl crashes the editor when trying to load it in? works fine up to 1.18, crashes with v1.19.

Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 2nd Jun 2012 23:27
I have v1.20 r664. It loaded fine but the collision is not working very well. The first time the player ran into her she went bonkers, the player went through the floor and then when she reappeared after the player died there was no collision at all. I will look into it some more. It seems that some of the older models is having more difficulties with the newer versions of FPSC.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
uzi idiot
Valued Member
16
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 3rd Jun 2012 00:12
@Flatlander I'm having that issue with all characters in 1.20.1 Even while using DAI.

If something compiles on the first try. Something is terribly wrong.
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 3rd Jun 2012 03:20 Edited at: 3rd Jun 2012 14:21
I was wondering about that and was afraid of that. Everytime a person tries to correct or fix something in code he runs into the risk of breaking something else.

Addendum:

OK, I tracked it down to which release is causing the problem. I will let Scene Commander know and it will be easier for him to fix. I will look at the code myself in case I can make any further suggestions.

Addendum #2:

There was only one change that was made from r643 to 644 and that had to do with the character. It had to do with culling and changing the body (mass) weight of the player. I don't have any suggestions for him but I'm sure he'll know what to do right off the bat (American - regarding baseball).

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 3rd Jun 2012 13:05
Hi all,

Just to let you know, I'm aware of this issue and should have a fix for you for V120.2 beta

SC
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 3rd Jun 2012 18:31
thanks you guys, i watched collision probs with nearly all my purchased chars (hooked on stairs etc.) wich worked in v118, like jfletchers, bond1s, wastelanders etc. for some reason especially those who have altered animations.

but i think this is an overall char-collision prob, so scene c. seems on the way. thanks, buddy.

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