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FPSC Classic Product Chat / Impact Sounds

Author
Message
Teabone
Valued Member
20
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 4th Jun 2012 00:14
Hey all I had a question about impact sounds. I'd like to create my own custom ones and I'm wondering how to call them once a bullet or object has hit an object like metal, wood, stone...etC:\Program

Would this be the right path to place the sounds and how would i call them? Would it be in FPE script?

**\The Game Creators\FPS Creator\Files\audiobank\materials

ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 5th Jun 2012 20:51
Yes, in your audiobank\materials folder is a txt file describing each materials number. change that number in the fpe or fps.
materialindex = X You may have to play a little with the numbers to get it right.
Teabone
Valued Member
20
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 16th Jun 2012 00:56
can we add materials to the index too?

ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 16th Jun 2012 19:58
I dont think so. If you read the material.txt file you will see
"materialmax=18". You can simply rename an original and substitute
with your own. Checkout the Official Comm. Guide page 257, How do I change the footstep sounds when walking on something.
Teabone
Valued Member
20
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 27th Aug 2012 00:12 Edited at: 27th Aug 2012 00:14
be amazing if we can add more for unique types of materals that arnt on the list (and maintain the original ones without replacing).

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