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FPSC Classic Product Chat / Enemy instancing and AI pathfinding

Author
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Pus In Boots
20
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 4th Jun 2012 03:00
Well its been a long time since using FPS Creator, but last time I used it I was jealous of X10 for having the enemy instancing and better pathfinding that allows many enemies to run around the map tracking you down and such. Has the capacity for either of these thigns been implemented in the standard FPSC udpate? It would be majorly cool to have 20/30 zombies wondering the map trying to sniff you out or a geometry wars-inspired arcade romp agaisnt dozens of relentless enemies.

And as far as AI in general goes, what state would you say its currently in? Compared to how it used to be several years back and how it compares to modern shooting games. Cheers.

Spewing crap since 2005!
Nomad Soul
Moderator
19
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 4th Jun 2012 03:56
Instancing is a X10 specific feature so you won't find that in X9.

Pathfinding in X9 has been upgraded to use Dark AI which is actually better than Dark AI in X10 so there is a trade off there.

Regardless of X9 or X10 you will still need to use spawning for all of your enemies. FPSC is not cut out to have 20/30 zombies walking aroung the map like that.

There is a great deal of potential in the Dark AI system but from what I've seen only Errant AI has really been pushing this with custom scripts and such.

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