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polomint
12
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Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 4th Jun 2012 14:52
I am writing a game for the Blackberry Playbook (which also might get released for Windows too), and am intending for the screen to be 1024x600, yet for some reason it runs at 640x480 on Windows. I'm probably doing something silly but I just can't see it (had a late night last night, so I'm not quite with it today lol).

I use this to setup display



I'm assuming that the SetOrientationAllowed call is correct also? I want it to start landscape and never rotate no matter what the user does with the tablet,

Blackberry App Development & ZX Spectrum Game Development.
bjadams
AGK Backer
16
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 4th Jun 2012 14:58 Edited at: 4th Jun 2012 14:59
check in core.cpp and set:

#define DEVICE_WIDTH 1024
#define DEVICE_HEIGHT 600
polomint
12
Years of Service
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Joined: 3rd Apr 2012
Location: Lancashire, United Kingdom
Posted: 4th Jun 2012 15:09
Ahh, thanks, I never noticed that before, working just the way I expect it to now,

Blackberry App Development & ZX Spectrum Game Development.
Ashambles
11
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Joined: 9th May 2012
Location: Georgia, USA
Posted: 4th Jun 2012 21:46
Hmm, I assumed SetDisplayAspect and SetVirtualResolution were mutually exclusive. Are they not? What happens if they're different?

Twitter: MuseHill
Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 6th Jun 2012 04:05
Quote: "I assumed SetDisplayAspect and SetVirtualResolution were mutually exclusive. Are they not? What happens if they're different?"


They both affect the same area of the engine, SetVirtualResolution(w,h) changes the aspect to w/h so calling SetDisplayAspect afterwards would override this. SetDisplayAspect is only really useful when using percentage coordinates which uses a virtual resolution of 100,100. Overriding an aspect ratio part way through a program would distort any sprites already created.

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