I am writing a game for the Blackberry Playbook (which also might get released for Windows too), and am intending for the screen to be 1024x600, yet for some reason it runs at 640x480 on Windows. I'm probably doing something silly but I just can't see it (had a late night last night, so I'm not quite with it today lol).
I use this to setup display
agk::SetOrientationAllowed(0,0,1,0);
agk::SetDisplayAspect(1024.0 / 600.0);
agk::SetVirtualResolution(1024, 600);
I'm assuming that the SetOrientationAllowed call is correct also? I want it to start landscape and never rotate no matter what the user does with the tablet,
Blackberry App Development & ZX Spectrum Game Development.