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AppGameKit/AppGameKit Studio Showcase / Neon Prime A Vertical Space Shooter

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apocolyp4
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Posted: 4th Jun 2012 17:16


Ive just released Neon Prime HD for the Playbook. I coded the game using tier 1. It is a retro style vertical space shooter with the player fighting through 5 levels and boss fights. It has a level select mode that allows the player to play the games 5 levels, and play 5 extra extreme levels. Im currently getting it upgraded to 1075 for Android and the iPad so it can have online score boards and a free version with ads.

Apart from the HD version which is a direct port of my Xbox360 XBLIG Im also developing a mobile version that will run on Android, and the iPhone.

Here is a video of me playing it on the PlayBook

http://www.youtube.com/watch?v=PgMftp4ndCU&noredirect=1

Here is a link to get it for the PlayBook
https://appworld.blackberry.com/webstore/content/116510/?lang=en
Cliff Mellangard 3DEGS
Developer
18
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Posted: 4th Jun 2012 18:37
Very nice! looking forward to play it on android later on
apocolyp4
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Posted: 4th Jun 2012 19:04
Thanks. If all goes to plan the Android HD version will be out tonight. Im currently porting it to 1075 right now.
Cliff Mellangard 3DEGS
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Posted: 4th Jun 2012 22:47 Edited at: 4th Jun 2012 22:48
Quote: "Android HD version will be out tonight"

Sounds great!
Why dont you post your tube videos like this !




Will give you a better feedback from people.
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 4th Jun 2012 23:31
That looks pretty awesome!

Cheers,
Ancient Lady
Digital Awakening
AGK Developer
21
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Location: Sweden
Posted: 5th Jun 2012 09:02
Looking good

Not sure I like the controls, I don't like having my fingers in the way. But it's hard to make good controls on a small touch device. You do place the ship above the finger so maybe it's all good.

apocolyp4
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Posted: 5th Jun 2012 15:13
The Android version has been delayed to later today Im just getting the online score system ready. Digital Awakening I tried a number of controls like tilt, virtual joystick, and dpad but all didnt feel right. The current control setup is the most responsive though the drawback is that enemies below you can be hidden by your hand.
MarcoBruti
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Location: Caput Mundi
Posted: 5th Jun 2012 19:18
very cool! The boss stage looks like some old vector graphics games as Asteroids or others.
What on-line scoring system are you using?
apocolyp4
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Posted: 5th Jun 2012 20:39
Im using my own on-line scoring system right now built using the google app engine. Its coded and Python, and right now it allows the player to view the top 10 scores, the top 10 players (unique names), and the last ten scores.
Ancient Lady
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Posted: 5th Jun 2012 20:52
Very neat!

I plan to do my own on-line scoring as well. It helps when you have the assets and ability to do such things.

Good luck with the game. Please let us know when it is available in the other platforms. I look forward to trying it.

Cheers,
Ancient Lady
baxslash
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Location: Duffield
Posted: 5th Jun 2012 20:53 Edited at: 5th Jun 2012 20:58
Wow, really excellent looking game. Love it!

Edit: Bought it... downloading to PB now!

apocolyp4
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Posted: 5th Jun 2012 21:59
Thanks for the complements guys, and thank you baxslash for buying the game! Ive published it now for Android and ill post a link to it when its available. I decided to release it for free with ad support on Android due to no one ever paying for anything on that platform!

The next step is to have the game ready for the iPad which I can have done by tomorrow. This is simple enough as Ive only got to switch the game from its current 1024x600 resolution to 1024x768.
apocolyp4
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Posted: 5th Jun 2012 22:58
Heres the link to the Android version. Its the HD version so it best played on a tablet or high end phone. I should have the mobile versions for Android, and the iPhone some time next week.

https://play.google.com/store/apps/details?id=com.apocsoft.neonprimehd&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5hcG9jc29mdC5uZW9ucHJpbWVoZCJd
Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 6th Jun 2012 12:13 Edited at: 6th Jun 2012 12:19
It worked pretty well on my zte skate with only an 800 mhz cpu.
I even clicked the add so you get some $
Worked well when returning to the game from the add with the back button.
Only suggestion is that i had an hard time to see the dark blue enemys?
Maybe add an slight glow to make them stand out more?

Found no buggs
baxslash
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Posted: 6th Jun 2012 12:17
Also no bugs after about 20-30 minutes playing on Playbook. Great work

apocolyp4
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Posted: 6th Jun 2012 16:59
Thanks. Cliff the zte skate although it has a large screen its resolution is only 800 x 480 (same as my desire z) which is why the dark blue enemys are hard to see. Dont worry though as ill be working on getting a low resolution version of the game out some time next week. This version will be played in portrait mode and the levels are remade for phone play.
Digital Awakening
AGK Developer
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Posted: 6th Jun 2012 22:56
Downloaded the game and played it once on my Galaxy S2. Game worked really well but I found it hard to avoid getting hit, perhaps because of the "small" screen. Wouldn't want to play this on an iPhone. Got the top online score for the campaign

Not really a game for me but best game I've seen so far made in AGK. I wouldn't buy it, but maybe something for those into this kind of game. Clicked on an add. Whatever that gives you.

apocolyp4
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Posted: 6th Jun 2012 23:12
Thanks Digital Awakening. Dont worry about the iPhone version as its a different game. The levels have been remade to suit the smaller screen. I released a beta of the mobile version last year on Android which was coded in Python, and the beta helped me tweak the game for phones. But that version wont be ready for Android and iPhone till next week. Ive almost finished porting the game to the iPad which Ill post a video of when Im finshed.
baxslash
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Posted: 7th Jun 2012 23:51
My son loves this game! He now considers me a god for scoring over 115,000

apocolyp4
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Posted: 8th Jun 2012 13:34
Great to here that baxslash! Its been a good 24 hours for Neon Prime on the PlayBook. First it got a good review on crackberry.com http://crackberry.com/blast-through-space-neon-prime-hd-blackberry-playbook and now its in the top paid app section in the PlayBooks App World! Since then the sales have exploded. They want a online scoreboard system (Hint get 107 ready for PlayBook).
baxslash
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Posted: 8th Jun 2012 14:39
That's great news apocolyp4! My son was also very impressed when I said I "knew" the person that made it. He has lots of ideas which I'll tell you if any of them actually are any good

baxslash
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Posted: 8th Jun 2012 22:54
Only two behind Angry Birds Rio on the "top paid" apps for playbook! Well done

apocolyp4
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Posted: 8th Jun 2012 23:04
It's now ahead in of Angry Birds Rio in the top paid games! It's amazing what one good review can do.
Cliff Mellangard 3DEGS
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Posted: 8th Jun 2012 23:23
Congrats and a whole lot of beer and a for nutrition

Iam very happy for you !
Ancient Lady
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Posted: 8th Jun 2012 23:33
Head of the list in four days!!!!!

Flippin amazing!

Yup, I just installed in on my hubby's Android. I think I've just taken possession of it (the Android) since he got his iPad3.

The first play was fun! Now I have something that competes with the game I've been playing each night on my iPad2.

Keep the good games coming!

Cheers,
Ancient Lady
3d point in space
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Location: Idaho
Posted: 8th Jun 2012 23:50
he only needs one good game and make different versions. I
guess i need too work harder too get a good app.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
Impetus73
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Location: Volda, Norway
Posted: 10th Jun 2012 15:15
Great game, but, I just passed 50000 points, and the game just quit on me... shut down and returned to android home screen... :-(

I have Galaxy Tab 10.1

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
apocolyp4
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Posted: 10th Jun 2012 16:33
Impetus73 can you give me more details. It works fine on my device. What level were you on? Was it campaign, or level select? Was it the first game on it or did you restart the game? Without details I cant reproduce the bug.
Impetus73
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Posted: 10th Jun 2012 17:05
It was campain, I did not get the level, but I was nearing 50000 points, when suddenly it exited, then I were back to the "desktop", and when I reopened the program, it started from scratch. I'll try again, and see if it happens again.

It was the first loading of the program, 2'nd run, I were at the menu and highscore systems between runs.

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
Impetus73
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Posted: 10th Jun 2012 17:22
Oh, I got 90000 now, 4th place worldwide I guess it was a fluke... maybe something on my pad caused it.

My finger gets worn out from all the dragging, maybe you should have virtual joystick support, as an option?

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
apocolyp4
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Posted: 10th Jun 2012 17:41
Let me know if it happens again. There wont be virtual joystick controls I spent a week trying to get it to work, but they just dont feel right, and they lag. I use a stylus to test the game due to playing it hours a day to test and debug it. Well done 4th place. I have my own test scoreboard for testing the online scoring which is why you dont see any apocolyp4 scores.
Ancient Lady
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Posted: 10th Jun 2012 18:17
I only made 8th place (internet) when I first played (AncntLady) and had fun.

I have a suggestion. A player should only need to enter their name once during any game play session. And allowing a few more characters would be nice.

I had a lot of fun playing the game and will work at getting my score better.

Cheers,
Ancient Lady
Marl
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Location: Bradford, UK
Posted: 10th Jun 2012 18:29
Quote: "Oh, I got 90000 now, 4th place worldwide"

Phew! nearly lost my podium

Perhaps apocolyp4 could post the current highscores on here once in a while.
baxslash
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Posted: 10th Jun 2012 22:00
I got 115k on PlayBook but it doesn't seem to have an online scoreboard...

apocolyp4
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Posted: 11th Jun 2012 00:02
The problem with the PlayBook version is that the games coded using tier 1 AppGameKit, so it doesnt have the http commands yet. What Im thinking of doing next week if ive got the tine is to find a way to to add in my own http commands to allow online scoring for it.
Ancient Lady
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Posted: 11th Jun 2012 01:08
Once they update the PlayBook version, I know I'll have an impossible task getting high on the leader board.

Oh well, I'll still enjoy playing.

Thank you for the game.

I'll be more than happy to try it on iOS when it is available.

I'm even willing to be a tester for you in that format (I just finished researching how to do that so that I can get some people testing my game before it goes to market).

Cheers,
Ancient Lady
apocolyp4
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Posted: 11th Jun 2012 04:00
Thanks but the iPad version is finally good to go. Im plannig to have it released a week on Friday. All I need to do is the itunes connect paper work and I can submit it. Tomorrow I start work on the iPhone version. I get 300k+ scores in the game!
swissolo
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Posted: 14th Jun 2012 23:44
That was really cool apocolyp4! I was playing along and, once I beat the first boss, decided to suicide with the 9 lives I had (I only lost one half way because I was curious what flying into the ememies would do) since I had felt I'd seen enough. Then it turns out I was second on the online leader board (I'm "me") You're all going down if only I had known. I'll release my secret in a little while.

swis
Joined: Tue Dec 16th 2008
apocolyp4
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Posted: 15th Jun 2012 13:51 Edited at: 15th Jun 2012 13:53
Quick update. Ive submitted Neon Prime HD for the iPad and if everything is fine it will be out on Sunday the 24th of June. Apart from that Ive built a free demo for the game which Ive released on the PlayBook https://appworld.blackberry.com/webstore/content/118170/?lang=en It includes the first 2 levels in campaign mode, and 4 levels from the level select mode.

I added a buy button into the demo that when pressed takes the player to the app world store location of the full game. Since the games built using tier 1 and that the PlayBook version hasnt been updated to 107 I had to hack the AGKCommandsTable.cpp file in the tier 1 project to allow open browser support. You can see the button working here.



Next up is to start work on the mobile version for iPhone and Android
BatVink
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Posted: 15th Jun 2012 15:28
nice, I saw this on Appworld at the weekend, and thought I should come back and download it. Now I know it's AppGameKit, I'm downloading the demo now!

apocolyp4
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Posted: 24th Jun 2012 15:56
Neon Prime HD is now out for iPad

http://itunes.apple.com/app/neon-prime-hd/id535601039?affId=1860684&mt=8&u1=web

Its has online scoreboards like the Android version.

Here's 5 free codes to get the game on the iPad

EAXPT7MTLNFY
E9RR3643KENT
P3H39XLHX9PH
YPYMJ4RP7KTF
PLWM377JL4H4
apocolyp4
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Posted: 24th Jun 2012 15:58 Edited at: 24th Jun 2012 16:00
Ive also been working on the Android mobile version which I should have out later tonight. Itll be free to play wioth ad support. Heres a video of it running
Cliff Mellangard 3DEGS
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Posted: 24th Jun 2012 16:31
You have made an great sample with this game of wath agk is all about

Write once deploy everywhere
apocolyp4
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Posted: 7th Jul 2012 22:26 Edited at: 7th Jul 2012 22:29
The games now out for the iPhone
http://tinyurl.com/neonprimeIOS

Ive still to release it for Android because im getting silly errors building the project for 1076, and I didnt have 1075 backed up.

Also the demo/lite version of Neon Prime HD came out for the iPad
http://itunes.apple.com/az/app/neon-prime-hd-lite/id540432898?mt=8

Now that the games out for the iPhone I can now work on my other projects.

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