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Dark GDK / Early adopter discount: 50% off of DarkGDK 2.0!

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Mistrel
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Posted: 5th Jun 2012 13:29 Edited at: 5th Jun 2012 14:30
For those of you who may be unsure about upgrading to DarkGDK 2.0, fear not! To help ease your upgrade woes I've decided to introduce a generous early adopter discount.

DarkGDK 2.0 for $30? Whoa!

Hop on over to http://darkgdk.com and snag your copy at this most excellent price with coupon code: EARLYGDK2.




Juggernaut
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Posted: 5th Jun 2012 19:21
wow ! I will surely take it .... Will it available through out this week ? Alas your website is not working !
Juggernaut
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Posted: 5th Jun 2012 20:52
Why is it showing RC4 ? You said Dark GDK 2.0 is a stable release.
Diggsey
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Posted: 5th Jun 2012 21:00
Dark GDK 2.0 isn't released yet...

[b]
Juggernaut
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Posted: 5th Jun 2012 21:13
!!!! ????? But the developer told me it has got a stable release !
Mistrel
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Posted: 5th Jun 2012 22:20
Quote: "But the developer told me it has got a stable release !"


I thought your question in the other thread was whether it was stable (i.e.: not crashing), not stable 'build'. It's in release-candidate stage which means that it's nearly done except for what you guys are telling me.

MrValentine
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Posted: 5th Jun 2012 22:30
Expect a purchase shortly, is the payments instant so i can get a full version tonight or?

MrValentine
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Posted: 5th Jun 2012 22:32
The coupon is not working...

Juggernaut
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Posted: 5th Jun 2012 22:46
Quote: "I thought your question in the other thread was whether it was stable (i.e.: not crashing), not stable 'build'. It's in release-candidate stage which means that it's nearly done except for what you guys are telling me.
"


So the RC4 version is stable enough for production use ?
Mistrel
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Posted: 5th Jun 2012 22:59
Quote: "So the RC4 version is stable enough for production use ?"


Yes. There is one very rare crash-on-exit bug which was reported by one user and has been fixed for RC5. It is stable otherwise and ready for production use.

MrValentine
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Posted: 5th Jun 2012 23:04
???

Juggernaut
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Posted: 5th Jun 2012 23:13
RC5 .... I did not see any RC5 on the website .....

By the way the Basic3D 4 - no 4 example is not working correctly. The rock dissapears abruptly while pressing between 1 -
Mistrel
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Posted: 5th Jun 2012 23:29
RC5 is not released yet. That's what I'm working on now.

Quote: "By the way the Basic3D 4 - no 4 example is not working correctly. The rock dissapears abruptly while pressing between 1"


There is an issue with the stock shaders not being built into the engine. I'm currently looking into this.

MrValentine
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Posted: 5th Jun 2012 23:33
? Hello ?



Shyft
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Posted: 5th Jun 2012 23:42
I cant get the coupon to work either.

Mistrel
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Posted: 6th Jun 2012 00:35
Quote: "I cant get the coupon to work either."


What happens when you try to apply it? Does it make a different if you use all capitals or not? It shouldn't but try it.

MrValentine
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Posted: 6th Jun 2012 00:59
Neither work I even tried to put the period in it... why do i feel ignored?

Mistrel
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Posted: 6th Jun 2012 01:05
Quote: "Neither work I even tried to put the period in it... why do i feel ignored?"


It's limit 1 per account. You can't use it again once you've already used it.

MrValentine
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Shyft
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Posted: 6th Jun 2012 02:30
lower case does not work either, I typed it in and clicked apply. The code window clears but nothing else happens.

MrValentine
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Posted: 6th Jun 2012 05:03
Hey Mistrel... before i buy can you help me setup the sample code on VS2010... I have tried everything and no luck... however I did get irrlicht working with pretty much no issues...

Mistrel
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Posted: 6th Jun 2012 06:47
Quote: "lower case does not work either, I typed it in and clicked apply. The code window clears but nothing else happens."


Try it now.

Quote: "Hey Mistrel... before i buy can you help me setup the sample code on VS2010..."


There is both a complete set of instructions with pictures in the documentation as well as a video walk-through on YouTube. Did you try following either of those?

MrValentine
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Posted: 6th Jun 2012 07:38
the documentaion references 2008 for 2010 and the images are a little confusing specially as they portray puregdk... but the external dependencies are not in the details and i get stuck with darkgdk.h etc not bing found...

Video? OOOOH LINKY!!!

Juggernaut
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Posted: 6th Jun 2012 07:52
Quote: "RC5 is not released yet. That's what I'm working on now.

Quote: "By the way the Basic3D 4 - no 4 example is not working correctly. The rock dissapears abruptly while pressing between 1"

There is an issue with the stock shaders not being built into the engine. I'm currently looking into this.
"


Does this mean that I cannot use evolve shaders properly as effects on objects or does this bug only related to in-engine shaders ( the ones that come prebuilt in the engine ) ? Is it possible to pass variables or data to the shader at runtime from C++ code ?
Juggernaut
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Posted: 6th Jun 2012 07:56
Quote: "
Hey Mistrel... before i buy can you help me setup the sample code on VS2010... I have tried everything and no luck... however I did get irrlicht working with pretty much no issues...
"


@MrValentine: Would you mind giving us a fair idea about what do feel between the two ? I mean+s or -s ..... hope I am not breaking the forum rule by asking this.
MrValentine
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Posted: 6th Jun 2012 07:57
what two?

Juggernaut
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Posted: 6th Jun 2012 08:16
irr and Dark GDk 2.0
Juggernaut
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Posted: 6th Jun 2012 08:24
By going through the documentation of Dark GDK 2.0, it seems that Mistrel has left out ODE Physics that comes integrated with Dark Basic PRO!

But here http://forum.thegamecreators.com/?m=forum_view&t=196866&b=22
at the top of the listed features - it is stated that -
"Feature highlights:

All of DBP compressed down into a single DLL"

If this is true then the ODE physics commands should also be available , don't they ?
MrValentine
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Posted: 6th Jun 2012 08:29
Quote: "irr and Dark GDk 2.0 "


I can not comment as of yet as tonight was my first indulgence with C++

Quote: "If this is true then the ODE physics commands should also be available , don't they ? "


Hopefully Mistrel can shed some light on this... [but *sigh*... just use DP)

Olby
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Posted: 6th Jun 2012 12:30 Edited at: 6th Jun 2012 12:34
Quote: "If this is true then the ODE physics commands should also be available , don't they ? "


ODE is not officially supported by TGC so there is no documentation but you can still use those commands in GDK2.0 they're wrapped nicely.

Quote: "Is it possible to pass variables or data to the shader at runtime from C++ code ? "


Yes it's possible. Please refer to relevant section in the docs:

Quote: "DarkGDK > Libraries > For C++ > 3D > Shaders"


Don't you guys like reading manuals these days?


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.60 + DarkGDK 2.0
Juggernaut
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Posted: 6th Jun 2012 17:57
Quote: "
Quote: "If this is true then the ODE physics commands should also be available , don't they ? "

ODE is not officially supported by TGC so there is no documentation but you can still use those commands in GDK2.0 they're wrapped nicely.
"


So how do I use ODE physics from inside C++ while using Dark GDK 2.0 ?

For example the statement - ODE CREATE DYNAMIC BOX , how do I use this?

Moreover does this mean I can invoke any commands that comes inbuilt with Dark Basic Pro - whether they are supported officially or not ?
Olby
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Posted: 6th Jun 2012 18:06
Quote: "Moreover does this mean I can invoke any commands that comes inbuilt with Dark Basic Pro - whether they are supported officially or not ?"


Not directly, only if there is a corresponding command in DGDK2.0 wrapped by the developer. If you fancy you can wrap missing commands yourself (straight forward process). But as far as I know all commands available in DBPro have been wrapped already + all official + majority of third party plugins.

You can check the template files to find if a necessary command has been wrapped already. Just go to
Quote: "DarkGDK\templates\libraries"
and explore.

Quote: "For example the statement - ODE CREATE DYNAMIC BOX , how do I use this?"


Like this:

Quote: "void ODE_CreateDynamicBox(int32_t objectID);"


or this:

Quote: "void ODE_CreateDynamicBox(int32_t objectID, float width, float height, float depth);"




dgdk-ode.h:



Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.60 + DarkGDK 2.0
Shyft
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Posted: 6th Jun 2012 19:16
Before I buy, I wanted to ask what single seat license means. I have a desktop at home and a laptop that I take with me that I want to be able to use GDK in. Is that going to work?

Olby
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Posted: 6th Jun 2012 20:03
Quote: "single seat license"


Typically it means "per head" i.e. per single developer. I suppose you can't buy one license to use it in high production environment (e.g. 10+ developers). So to answer your question, yes, you should be fine and it will work.

Mistrel, correct me if I'm wrong.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.60 + DarkGDK 2.0
mr_d
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Posted: 7th Jun 2012 10:31
not sure how long it takes for purchases to register, but mine hasn't yet after 24 hours...
there is 1 product listed, but that one is (i assume) the free upgrade from v1.0 of DGDK. I should now have 2 (and it's not showing up in my purchase history).

Mistrel
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Posted: 7th Jun 2012 14:59
Quote: "not sure how long it takes for purchases to register, but mine hasn't yet after 24 hours..."


If you paid with an e-check or bank transfer then you have to wait for it to clear.

mr_d
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Posted: 7th Jun 2012 16:24 Edited at: 10th Jun 2012 20:33
hmmm, ok...; I paid with credit card through paypal but it looks like that that may not have cleared yet for some reason. will keep an eye on it to see what happens...

EDIT: ok. it's been a few more days now and the funds have cleared out of my credit card account. assuming that this is not a manual ordering process and that it's automatic, then something hasn't worked properly...fyi in case you need it, the paypal transaction id is 9FE27139SS324335H.

Gamestar
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Posted: 12th Jun 2012 01:19
Hi All...

Well i know people have been having a good moan about paying,Website up and fully running and the payment System works a treat,went for the early adoptive Scheme with the Eaely coupon Code...WOW 50% off,can't complain at that...

Derek
Rampage
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Posted: 15th Jun 2012 03:57
Don't have money for it at the moment. But will the deal still be up on Monday?
I get $20 bucks on Money haha.
I hate being a full-time student sometimes.

mr_d
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Posted: 15th Jun 2012 11:56 Edited at: 15th Jun 2012 11:57
Hello Mistrel, don't want to keep harping on about this, but could you please check and resolve the problem of my product purchase as raised here? Thanks in anticipation.

Mistrel
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Posted: 15th Jun 2012 14:31
Quote: "Hello Mistrel, don't want to keep harping on about this, but could you please check and resolve the problem of my product purchase as raised here? Thanks in anticipation."


I do not see an order with that transaction ID. Please send an e-mail to support@darkgdk.com with your DarkGDK.com username, and order date. Also, please confirm the transaction ID.

Dar13
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Posted: 16th Jun 2012 21:44
Quote: "irr and Dark GDk 2.0"

Irrlicht is a dedicated 3D graphics engine with limited support for input and GUI. It doesn't have any built-in support for sound, physics, AI, or 2D. Irrlicht doesn't use IDs to denote different models or textures, instead using pointers to the assets directly. Irrlicht is more similar to OGRE than to DGDK as DarkGDK is not object-oriented while Irrlicht is. I don't know about performance, but Irrlicht should be faster though DarkGDK2.0 should be pretty close to it.

Marabas
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Posted: 18th Jun 2012 19:13 Edited at: 19th Jun 2012 18:52
OK, I just signed up for the early adopter offer through my PayPal account. Here's hoping the process doesn't take too long

EDIT: Mistrel, will I see something different in my account if/when the payment is approved or does it just extend the life of the free version I already have?

Signature removed by moderator. Please do not give out the meaning of life in an open forum.
mr_d
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Posted: 20th Jun 2012 10:53
Quote: "Please send an e-mail to support@darkgdk.com..."

Um, I've done this with no word back yet on what's happening...
Could you please let me know what the status on getting this resolved is? In the unlikely event that you can't match my purchase info with your sales info, what's next?

aerostudios
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Posted: 21st Jun 2012 01:10
So will RC5 support VB.NET (2008 or 2010)? So that I can also use all of my plugins purchased to date for DBPro?

DarkClouds
DarkAI
Extends
DarkLights
DarkNet
DarkOcclusion
DarkVoices
DarkPhysics
DarkShader
Ezrotate

?

If can use this with VB.NET for my next project, I'll be one happy camper!

Russell B. Davis/aerostudios
Olby
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Posted: 21st Jun 2012 02:04
Quote: "DarkClouds
DarkAI
Extends
DarkLights
DarkNet
DarkOcclusion
DarkVoices
DarkPhysics
DarkShader
Ezrotate"


All of these are supported apart from Occlusion. It's not yet released as a stand-alone dll plugin, but it's in the works. I suppose as soon as there is a dll version it will be supported as well.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
aerostudios
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Posted: 21st Jun 2012 02:39 Edited at: 21st Jun 2012 02:41
Thanks Olby. My question is more about using Visual Basic.NET, and not so much the plugins. Although, I am glad to know the plugins work in the GDK. But I am not a C/C#/C++ programmer, nor do I care to be. Visual Basic is my forte, so thats of the most importance to me.

My last product, "Airline Sharks" was created using DarkGDK.NET with Visual Studio 2008, written entirely in Visual Basic and I loved it. But, it did not support any of my purchased plugins, only DB Pro. So, unless this GDK can support the plugins natively for Visual Basic, it doesn't provide me with anymore capability.

Russell B. Davis/aerostudios
Mistrel
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Posted: 21st Jun 2012 03:27
Quote: "Hello Mistrel, don't want to keep harping on about this, but could you please check and resolve the problem of my product purchase as raised here?"


The discrepancy has been corrected and I have credited your account. I also sent you an response by e-mail.

Please let me know if you have any further problems.

Olby
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Posted: 21st Jun 2012 12:08
Quote: "My question is more about using Visual Basic.NET, and not so much the plugins."


I suppose it will support both versions due to way GDK 2.0 is designed. It compiles headers automatically for your language of choice. So there's less work involved to port GDK to another language. Diggsey can clarify this more as he is responsible for the new .NET support in 2.0.

Perhaps meanwhile you can fumble around in PureBasic. I do all my DBP coding in PB nowadays.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
mr_d
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Posted: 21st Jun 2012 12:21
Quote: "The discrepancy has been corrected and I have credited your account. I also sent you an response by e-mail."

Thanks, things look much better now

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