load up the texture, texture and object and try a combination of the following:
set object transparency obj, 1
OR
set object transparency obj, 2
(there are differences!)
(or just use Set Object with the correct switches)
Now, there's always the "Set Alpha Mapping On" - command. Seems a bit odd to me, but hey.. it's there.
If none of these really work. revert to simple ghosting. There are three modes for that, btw! 0 = normal? looks a lot like Real alpha now... (before it seemed like additive) 1 = substractive, makes things dark. 2 = Superbright? Dunno. But it's different!
and be sure to tell me if you figure out the "right" way to do it. I have managed to make my objects look good, but that's just after some tweaking and such.
Keyboard not detected. Press F1 to continue.