Hey guys,
The problem I'm having is pretty simple. If you look at the image attached you will see that the collision box is ahead of the actual object. This is the code I'm using to set up the objects.
clone object enemy(i).number,3000
sc_setupobject enemy(i).number,0,2
sc_allowobjectscaling enemy(i).number
sc_updateobject enemy(i).number
scale object enemy(i).number,15,15,15
yrotate object enemy(i).number,270
fix object pivot enemy(i).number
sc_drawobjectbounds enemy(i).number
sc_updateobject enemy(i).number
you guys have any ideas on how I can offset the collision box? Thanks in advance
SOLUTION: the only solution that I was able to come up with was to rotate the object inside the modelling program. From what I can tell you can't use the set object pivot command with sparky's dll unless maybe you set the pivot of your object to the exact center
The fastfood zombie killer