Quote: "Player camera FOV also plays tricks on the eye because although standard segment ceilings are nearly 10 feet high, they feel like 7 or 8 feet in-game. "
Segment walls are 100"x100" when you take into account that with floors and ceilings being 3" high and they sit within the 100" that makes the ceiling 7'10" high. So that actually sounds about right.
Quote: "The biggest problem is with doors because the player collision is like a dumptruck. (We will never have realistic size doors that the player can pass through unless we suspend reality and accept that interior doors will look like exterior/commercial doors"
The easiest way around this is to make the door smaller and add a small frame around it and surrounded by the usual static door frame, the player will pass through no problem. Of course this requires the user to have a minimal understanding of modeling but its a quick and dirty resolution.
Quote: "
I mapped out my house by meters and in FPSC it was about 15x larger than it is"
I find that hard to believe myself, never seen such an extreme scaling issue. Sounds like your math or scale is off rather than a fault with FPSC.
Awesome! Its one of those threads.