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FPSC Classic Models and Media / When lit, the floor

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Forze
14
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Joined: 26th Mar 2012
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Posted: 8th Jun 2012 16:13
welcome. how to make a watery effect flooring rather clear. as in the screenshot. I have seen such a thing in fps creator x10, and wanted me to have something like this in the earlier version except that the v20 update

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NovaXP
14
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Joined: 1st Dec 2011
Location: Cyberspace- Where everyone else is......
Posted: 9th Jun 2012 00:37
Sorry, but the quality on your picture is very bad.

It looks like you just took a screen shot from a video. Do you think that you could give us the video link and tell us when the effect you want shows up in the video?

And another question...

What do you mean by a watery looking flooring?
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 9th Jun 2012 11:57 Edited at: 9th Jun 2012 11:58
its some sort of glass-shader so the floor reflects the ceiling.

maybe its simply the water-fx with a flattened ripple. you can easily do this for 1 specific floor height by editing the water.fpi into the right height and edit water.fx to get a flat, unmoved surface (dont forget to make a safety-copy first). but its very calculation-intense atm, especially with characters, so you will get some major lag.

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