You'd think I'm old enough to realize to never say 100%. At least I'm not a gambler because I would be in the poor-house by now. I usually test these things myself before I commit. Why I didn't, I don't know. Dark_Scorpion, maybe your just meant to to continue tob in a state of confusion, I don't know.
I not only tested now myself which showed that, yes, it does quit out completely. I then looked at the code and again it is coded to do that.
This means that before you issue the quitgame command, you will need to show a "mission failure" hud. It would be something like this.
I'm just using a player triggering zone to make it simple for the test.
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=mission_failure_hud_path,hudname=mission_failure,hudhide=1,hudmake=display
:state=0,plrwithinzone=1:state=10
:state=10:hudshow=mission_failure,timerstart,state=20
:state=20,timergreater=5000:quitgame,state=30
:state=30:none
Each 1000 milliseconds equals 1 second. So hud would show 5 seconds for the example. You can also include an audio if you want. You might want to make the hud full screen. Current default for screen is 1024x768.
"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!
~I'm the Terry of the Flatlands.