I'm using this command to a few sparkles to my app at the moment. I have a particular scenario where I want to keep changing the colour of the particles at random:
AddParticlesColorKeyFrame( 1, 2.0, random(128,212), random(128,212), random(128,212), 255 )
So I keep changing the value every 0.2 seconds, for about 5 seconds. My question is, am I causing any problems by doing this? Am I stacking up a whole array of Keyframes, or is it intelligently replacing the Keyframe at 2.0 seconds? I can't think of a way to test whether I'm breaking it.
I also don't see a way to clear a Keyframe, do we have to delete the particles entity and recreate it to reset the Keyframes?