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FPSC Classic Product Chat / *** FPS Creator Game Creation Time Lapse ***

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Message
Levi barros
16
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 10th Jun 2012 02:04
Boooooya! Hey everyone, I hope you're all having a jolly good day!
And I also hope that you enjoy watching this new awesome video of me creating a game with FPS Creator X9.

If you can, please share this video.

http://www.youtube.com/watch?v=B6OFaZW5kj8

Cheers!

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The Zombie Killer
15
Years of Service
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 10th Jun 2012 04:00
@Levi Barros
Beautiful level, but, have you ever thought of placing invisible segments all around the edge of your level? It greatly improves FPS. Simply use invisible walls around the sides of the map, and an invisible roof on top.

-TZK

Levi barros
16
Years of Service
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Joined: 4th May 2010
Location: The Grid
Posted: 10th Jun 2012 05:04
@The Zombie Killer

I like that idea!!! But what if someone shoots at the invisible wall? Will there be a gunshot whole in it?

imageflock.com/img/1314854574.bmp[/img]
The Zombie Killer
15
Years of Service
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 10th Jun 2012 05:10
@Levi Barros
Yeah, I think so, I guess that would be the only problem. I think there's a way to disable it though. Try checking the community guide and see if that tells you how.

-TZK

Levi barros
16
Years of Service
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Joined: 4th May 2010
Location: The Grid
Posted: 10th Jun 2012 05:50
Okay

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gendestroier
16
Years of Service
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Joined: 5th Jun 2010
Location: Brazil
Posted: 18th Jun 2012 19:29
well correct me if i'm wrong, but don't you need the invisible wall to be a dynamic object in the first place ? yes, because if you let it static, it won't turn invisible, it'll turn black, and dynamic objects can't leave bullet holes, so here you go !

mods for creating a inteligent game,at least
Kravenwolf
17
Years of Service
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 18th Jun 2012 21:12
Invisible segments around your map's perimeter won't improve your framerate. FPSC's culling system finds rooms enclosed by segments and then culls any room that you aren’t in. With invisible segments around your entire map without divisions, your map will be treated as if the entire map were inside of a single room so there wouldn't be anything to cull.


Quote: "what if someone shoots at the invisible wall? Will there be a gunshot whole in it?"


Change the materialindex = line in the .fps. Try setting it to 0, or leave it blank.

Quote: "don't you need the invisible wall to be a dynamic object in the first place ? "


Nope, the texture just needs an alpha channel.

Kravenwolf

gendestroier
16
Years of Service
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Joined: 5th Jun 2010
Location: Brazil
Posted: 20th Jun 2012 19:41
Quote: "Change the materialindex = line in the .fps. Try setting it to 0, or leave it blank."


Quote: "Nope, the texture just needs an alpha channel."



humm... interesting, i did not know that

mods for creating a inteligent game,at least
Alien223
14
Years of Service
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Joined: 20th Jun 2012
Location: United States
Posted: 20th Jun 2012 22:15
Wow that was a cool video! Very inspirational for a new guy!
Braden 713
18
Years of Service
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Joined: 3rd Aug 2007
Location: Canada
Posted: 23rd Jun 2012 01:45
Very nice video! The concept itself actually seems like it could be an interesting competition idea.

What did you use for recording?

Life would be much easier if I had the source code.
TriSpefear Studios
14
Years of Service
User Offline
Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 23rd Jun 2012 16:56
The map reminded me of nuketown from Black Ops(especially from the rainbow)! Haha if so, great recreation

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
Levi barros
16
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 25th Jun 2012 07:26
Thank you guys for all the comments

@Alien223 - Thanks man!

@Braden 713 - Thank you! And I used Fraps

@TriSpefear Studios - Yeah thanks, I was basically trying to make a smaller version of Nuketown.


I will be making more of these types of videos in the future. And I might even start making tutorials for Level Design(maybe)

imageflock.com/img/1314854574.bmp[/img]

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