

Cristallus HD SCREENSHOT
This is my first real project with AppGameKit after playing around with it for a few days. I don't own AppGameKit yet, but I'm hoping if I can get a working demo together it'll convince me to buy.
The game is called
Cristallus, a puzzle game that involves navigating terrain collecting crystals while avoiding traps and enemies. The way the game is played is the world is paused, and your player starts at one area of the map. You then click the map and setup waypoints. You hit go and your player will move through the level to each waypoint until all the crystals are collected, or your at the end of your waypoints and the game will pause again.
Score is based on how many waypoints used/minimum needed + how many turns taken.
I'm hoping to make a nice little brain teaser that gradually get's harder, yet easy to play.
I'm developing with the new iPad3 in mind... unfortunately I can't test it. It's been a little frustrating getting the screen resolution to work and test with considering the HD quality of the iPad3...for some reason I can only take screenshots with Fraps and the resolution is so big it almost takes up both of my monitors.

Also with my first graphic test I realized I made my tiles too small, lol...I'll need to remake those.
If I can get path-finding and level creation down easy this project should move fast...hopefully.
Otherwise, AppGameKit has been very easy to dive into.