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Dark GDK / Questions about Dark Physics

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Hawkblood
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Posted: 11th Jun 2012 18:46 Edited at: 11th Jun 2012 19:04
I am looking into ordering DP and I have a few questions:
1. Is it compatable with major video card brands? It uses Nvidia Physx ("harness the awesome capabilities of the NVIDIA PhysX™")
2. If not, then is there a non-Physx mode?
3. How is the speed? If I have >100 objects, does it slow down? My pc is not the fastest, but I would say it's mid-high range.... I'm concerned about others trying to play games I make.

(I'm also looking at DarkAI, so any inputs on that would be good too)

Thanks in advance for the advice.

EDIT:
I am also looking at Enhanced Animation. Does it have a "rag-doll" funtion? It didn't say on the fact sheet.....

The fastest code is the code never written.
Mr Bigglesworth
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Posted: 11th Jun 2012 20:16 Edited at: 11th Jun 2012 20:18
You should get DarkDynamiX rather than DarkPhysics, they both use PhysX but I have had better speed less bugs than DP. A trial version is free http://forum.thegamecreators.com/?m=forum_view&t=187776&b=8
Hawkblood
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Posted: 11th Jun 2012 21:50
Why is it not listed under GDK? The page says it works on GDK.... Thanks for the input.
I noticed it does rag-doll. That's awesome!
Is it compatable with Enhanced Animation? I would like to use both if I can. If not, DD will do just fine--I'll just have to make my animations tight....

Do you have any input about my other questions?

The fastest code is the code never written.
Mr Bigglesworth
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Posted: 11th Jun 2012 22:14
From what I know, Enhanced Animation should work fine with DD.
Olby
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Posted: 11th Jun 2012 22:44
Quote: "1. Is it compatable with major video card brands? It uses Nvidia Physx ("harness the awesome capabilities of the NVIDIA PhysX™")"

It should be compatible with other brands if you install PhysX driver (end-users will also need to install it). Most new Nvidia drivers come bundled with PhysX driver.

Quote: "2. If not, then is there a non-Physx mode?"

There's no such thing. As Bigglesworth suggested, look into DarkDynamix it's essentially a pimped up version of DarkPhysics which does not require separate PhysX installation (all physx dlls are to be distributed alongside your executable). It is also faster and less bugged.

Quote: "I am also looking at Enhanced Animation. Does it have a "rag-doll" funtion? It didn't say on the fact sheet....."

Enhanced Animations has nothing to do with physics. It allows you to extract, modify and apply animation data to separate limbs (e.g. shoot gun with upper part while lower part of body is cycling through running animation).


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Hawkblood
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Posted: 11th Jun 2012 23:12
Quote: "Enhanced Animations has nothing to do with physics"

I realize that. Here's a better asked question: Does EA allow you to take a limp body and apply physics to it (using something like DP)?
I'm really considering getting DarkDynamiX. It seems like an overall solid utility.

The fastest code is the code never written.
Olby
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Posted: 11th Jun 2012 23:40
Quote: "Does EA allow you to take a limp body and apply physics to it?"


Well if you intend to create a dead body (DD rag-doll) that still animates (EA) (I won't ask why ) I suppose you could, but sooner or later both systems would collide. Can't answer that you will need to try out yourself.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Hawkblood
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Posted: 11th Jun 2012 23:54
It looks like DD is the way to go. Thanks.
Anybody use DarkAI?

The fastest code is the code never written.
Olby
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Posted: 12th Jun 2012 01:38
Quote: "Anybody use DarkAI?"


What do you want to know about DAI?


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Hawkblood
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Posted: 12th Jun 2012 02:06
Are there any known issues?
I am making an interrior world (inside caves). I won't have too many NPCs running around at any one time, but is there a threshold to the number where DAI starts to lag?

The fastest code is the code never written.
Olby
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Posted: 12th Jun 2012 03:05
I've been working with some 5-10 NPC's in a single container (e.g. same floor in a building) at the same time with no noticeable slow-downs. It all depends on how well you use the path-finding system. If you put way-points everywhere and want to calculate some crazy routes obviously it will get slower due to high cost of route determination. Keep it balanced and you'll be fine. DAI has been around for years, haven't heard people complaining about it.


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0
Hawkblood
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Posted: 12th Jun 2012 04:03
Thank you. Putting it in the cart.... Bought it. Done.

$105.98

Cha-ching! DAI and DD bought.

Thanks for the help friends.

The fastest code is the code never written.
Olby
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Posted: 12th Jun 2012 13:13
Wait no... what a waste! Haha, just kidding. Well done mate!


Intel Core2Duo 2.2GHZ, 2GB, GeForce 8600M GT 1280MB, Windows Vista Ultimate SP2, PureBasic 4.61 + DarkGDK 2.0

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