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FPSC Classic Product Chat / Using Gamestore objects with multiple textures in DB

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DVader
22
Years of Service
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Joined: 28th Jan 2004
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Posted: 12th Jun 2012 20:23 Edited at: 13th Jun 2012 01:34
Hello, I have just got myself a few objects off the game store and have tried them out in DB Pro. I am having difficulty getting the objects to texture properly.
For instance I have one object called Medusa monster. It has several texture files, Medusa_d, Medusa_d2, Medusa_i, Medusa_n and Medusa_s. I assume the first 2 are the main diffuse textures, and the others are normal, light maps and such.
I cannot see any way to texture the object with any but 1 of the diffuse maps at any time, and haven't looked at the rest as yet.
Is a shader required to use this object, or am I missing something obvious? There's no obvious info included with the objects, that I can see anyway, apart from fps scripts possibly.

Edit - Not sure how I managed to post here, as I thought I was in the DB forum lol, must have been the searches I was doing beforehand. Oh well will repost it there.

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