Quote: "Cliff my version works for any offset. It works as a limb system.
My rotateSpriteAbout function sounds like what you want, when I get home from Finland I'll see if I can help you better but I posted that function somewhere..."
Iam actually using it now
Works great
I had to modify the input x,y only a bit.
I grabb the karts offset position on the track and use them as negativ values.
My task whas to always keep track of the track sprites x=0 and y=0 so i can place objects on the track.
Raycasting dosent work with the mode 7 effect with scissors.
I only have to solve how to render the sprite onscreen properly