Hey everybody,
The problem I'm having is that when I have my laptop on a wireless connection as the client the server computer will eventually virtually "freeze" by only playing 1 frame every 3 seconds, but the client still runs perfect.
If I have the client on a wired connection everything works perfectly. Anyone have any idea why this could be happening?
Details:
-using built in commands for multiplayer, only using LAN. Plan
on switching to multisync later
-all information sent is in memblocks
-signal strength on wireless is excellent
The fastfood zombie killer