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FPSC Classic Product Chat / Making FPSC look less... cubey, help!

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Toffeemouse
16
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 16th Jun 2012 13:20 Edited at: 16th Jun 2012 13:21
Hey guys, just made and put this seamless texture in my FPSC game, it works great but i can see the actual tiles.

Is there anything I can do to make this look smooth?
Thanks.





rolfy
20
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Joined: 23rd Jun 2006
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Posted: 16th Jun 2012 14:18
Its kind of hard to tell from your screenshot whether this is being caused by your texture or FPSC, it might be that you are using low lightmapping settings. What I would do if doing this kind of texture is to place the gradient in the center. so you don't get crossing of the seams in the middle the way you have it.
Up your lightmapping and let us see the result if it looks the same then its your texture which isn't as seamless as first thought. If you increase the canvas size in your image editing prog and lay the seamless textures side by side do they appear ok?

Awesome! Its one of those threads.
Toffeemouse
16
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 16th Jun 2012 15:18
Here is the same texture with "no Lightmapping" applied, (the original picture was set to 'best for quality' via preferences in the editor)



Toffeemouse
16
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 16th Jun 2012 15:20
and here is the image in photoshop tiled four times



RedneckRambo
19
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 18th Jun 2012 01:20
FPSC is going to look "cubey" so long as you only use square segments. Use curved walls and good entity placements and it's an incredibly easy fix. It all has to do with level design. Placing square segments is obviously going to look "cubey." Using curved wall segments is helpful.

I>Every single one of you

Have a nice day
NIlooc223
15
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Joined: 27th Aug 2010
Location: Heaven
Posted: 18th Jun 2012 02:47
Make some new wall piecies and import them as entitys for easy alignment and placement.

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Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th Jun 2012 03:23
upping the lightmap quality should help

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Toffeemouse
16
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 18th Jun 2012 13:30
I ran the same segment in FPSCx10 and the scene was much smoother - I dont know exactly why, but this project shouldnt need anything x10 cant do so for a change I might use it instead.

Thanks for the replies



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