I'm definitely excited to getting back into FPSC again, as long as it can run decently on a low-spec machine.
I loved the days when I would just hop into FPSC and design away levels. I would share them on Facebook and get fantastic feedback from MetalDevil, Bugsy, Bruce and a few others.
Never actually got around to make an actual project though, even though I helped out a couple of my friends with their projects.
Quote: "Lol, I know its not him, I was kidding, if anything AbdulAhad never acted so immaturely as Slayer 267 that I remember, just it was a very odd choice of game to remember out of all the games in WIP in this way since it actually ran like treacle (might be better improved now). Only person I ever saw touting the game like this was the man himself."
I saw that game a couple of times before leaving. I also tried the demo he supplied, which ran at a consistent 30 fps on my weak FPSC machine. I also liked how his game evolved from an absolute pathetic 'game' to a semi-well finished challenging demo. I have been in constant contact with a couple of my other friends such as Bugsy, who's games are absolutely awesome by the way, and Wolf. Both developers are absolutely pushing the limits of FPSC in their individual games as well as with their next title, The Nephilism Protocol! When Bugsy showed me his screens, I could not believe how far FPSC had actually gotten, but was it working well with a lower end machine. That's why I tried to get into game programming instead, but unfortunately, school and life haven't actually let me explore deeper into Dark Basic.
Quote: "Oh, and welcome back, how's you guitar playing going?"
Thanks! I'm learning a couple percussive acoustic pieces, will be posting some new stuff soon!
Quote: "Gunn3r, now abdul? who's next."
Juzi? mgarand?
Abdul Ahad